the old man
Concept, modeling and texturing:
alice lomiry
Lighting, rendering and video presentation:
Eder Carfagnini
This is my first character bust (that I actually like). It started with a rough sketch with an interesting head shape, so I decided to give it a try on digital clay. Head and hair were entirely developed in Zbrush, but for the shirt and the tie I opted for marvelous design to get the basic folds to further sculpt with Zbrush. The tie knot was modeled in Maya along with the pedestal.
Textures where hand-painted directly into Zbrush. I used Unfold 3D for UV layout.
Eder Carfagnini realized the final render using Vray for C4D, and also made the video presentation.
You can find the original concept in the Sketchbook section under the name "Oldies".