ABOUT
science
GAMES
BOOKS
MOVIES
space

BIO

I am an Italy-based 3D modeler with a focus on Character art. I like developing my characters starting from sketches, and then sculpting my way through, in order to keep a spontaneous workflow.

I’m a space geek (space!) and I am very passionate about videogames as well: I’ve been playing before I could read. So much for tutorials.
I’m a people-person, I enjoy teamwork, and my experience in Italy gives me the ability to manage problems even in very low budget, short-on-resources environments.

BIO

I am an Italy-based 3D artist with a focus on Character art. I like developing my characters starting from sketches, and then sculpting my way through, in order to keep a spontaneous workflow. 

I’m a space geek (space!) and I am very passionate about videogames as well: I’ve been playing before I could read. So much for tutorials. I’m a people-person, I enjoy teamwork, and my experience in Italy gives me the ability to manage problems even in very low budget, short-on-resources environments.

science
GAMES
BOOKS
MOVIES
space
SKILLS
ORGANIC MODELING
SCULPTING
HANDPAINTED TEXTURES
CONCEPT ART
TOOLS
MAYA
ZBRUSH
PHOTOSHOP
MUDBOX
TOPOGUN
UNFOLD
STRENGTHS
TEAMPLAY
QUICK LEARNING
RESPONSIVE LISTENING
PROBLEM SOLVING
FREELANCE
Now
I am looking for new challenges.
BORN
Rome, Italy
05.06.1991
Blood and gore.
INSIDE TRAINEE
DIRECT2BRAIN
2011 - 2013
My very first job, with little responsibilities but many chances of learning, while attending school.
MODELER and JUNIOR CHARACTER ARTIST
DIRECT2BRAIN
2014 - 05.2016
My main responsibilities were modeling and painting textures for some of the main characters for commercials. I also managed small teams for miscellaneous tasks, such as cleaning animations or rig adjustments.
IED - European Institute of Design
2013 - 2014
CGI course
Graduated with a score of 98/100. So close.
JUNIOR MODELER and TEXTURE ARTIST
2013 - 2014
DIRECT2BRAIN
First responsibilities and important tasks.
I began specializing in character art and handpainted textures.
SCULPTOR
05.2016 - 07.2016
UNIDEA GROUP
Texture projection-based sculpting for characters and texture fixing
CONTACT
Do you want to know more?
Follow me on the Social Networks!
You will find my WIPs, sketches, tests and the latest news

alicelomiry@gmail.com
Rome, Italy
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